📢 Process&Deadline



Submission deadline

August 23 ~ September 23, 2024 (KST)


Notification of outcome

October 17, 2024 *Applicants will be informed individually.


* Dates may change due to unforeseen circumstances.

⚠ Submission Guidelines


Eligibility

- Indie game developers, team or solo, of all backgrounds are welcome to submit their games, regardless of previous experience.

- Games can be submitted whether they have been released or not. 

- Submissions can only be made under the actual developers’ names. (* We will not consider submissions by publishers.)

- Submitting multiple projects is allowed. (* However, only the games that have been accepted will be included in the festival exhibition.)   


The following must be included

in the submission

 A Google Drive link to a playable build of the game

A YouTube link to a gameplay video


Important Notice

- Only PC and mobile games should be submitted for consideration.

- The playable build submitted must be under 2GB.

- Only games that do not require additional software or hardware to operate should be submitted.

- The submitted build will only be used for review, and if the game is selected, an updated version of the build may be submitted for the exhibition. 

- A build file must be submitted even if the game has been released to the store.

- It is important to note that problems accessing the material may hinder the review process.

- Applicants whose games have been selected for exhibition must be present in person at the 2024 Burning Beaver Indie Game & Culture Festival.

- All submitted content must comply with the rating classification of the Game Content Rating Board.


Contact Us

💬 Burning Beaver (KaKaoTalk)

💬 burningbeaver@smilegate.com (E-mail)


🎁 Benefits for

2024 Burning Beavers



FAQ


※ Feel free to contact us if you have any further questions.

📢  Process&Deadline



Submission deadline

August 23 ~ September 23, 2024 (KST)


Notification of outcome

October 17, 2024 * Applicants will be informed individually.


※ Dates may change due to unforeseen circumstances.

 Submission Guidelines


Eligibility

- Indie game developers, team or solo, of all backgrounds are welcome to submit their games, regardless of previous experience.

- Games can be submitted whether they have been released or not. 

- Submissions can only be made under the actual developers’ names. (* We will not consider submissions by publishers.)

- Submitting multiple projects is allowed. (* However, only the games that have been accepted will be included in the festival exhibition.)


The following must be included in the submission

✔ A Google Drive link to a playable build of the game

A YouTube link to a gameplay video


Important

Notice

- Only PC and mobile games should be submitted for consideration.

- The playable build submitted must be under 2GB.

- Only games that do not require additional software or hardware to operate should be submitted.

- The submitted build will only be used for review, and if the game is selected, an updated version of the build may be submitted for the exhibition. 

- A build file must be submitted even if the game has been released to the store.

- It is important to note that problems accessing the material may hinder the review process. 

- Applicants whose games have been selected for exhibition must be present in person at the 2024 Burning Beaver Indie Game & Culture Festival.

- All submitted content must comply with the rating classification of the Game Content Rating Board.


Contact Us


🎁 Benefits for 2024 Burning Beavers



You are not required to pass the rating categorization assessment in order to apply to the 2024 Burning Beaver Game & Culture Festival. Nevertheless, all exhibited games must adhere to the classification criteria of the Game Content Rating Board. Applicants should check individually with pertinent agencies regarding the rating assessment of their games.

You can make changes to the application form until the applications are closed. Any changes must be made directly by the applicant before re-submitting. If you have trouble changing the existing application form, you should submit a newly filled out application form, after which you should notify us via the KakaoTalk channel “Burning Beaver.” The most recently submitted materials will be reviewed if more than one application is made with the same game.

We recommend a video with both a trailer and gameplay footage, but there are no strict guidelines.

You can upload the video to your personal YouTube channel and provide us with the URL.

For mobile games, you must provide an Android APK file. (* PC build: Optional)

An IOS build submission is not allowed.

Yes. Games that are still in the developing stages or have not been released can be submitted.

No. The only restriction is that the file must be 2GB or less in size.

A compressed file of a maximum of 2GB can be submitted.

You must provide a Google link to the build, even if the game has been released. (* Links to the store and other sources are not acceptable.)

Only PC and mobile games are eligible for submission. Also, if hardware other than PC or mobile is needed to play the game, it will be excluded from review.

You can change the build on Google Drive during the application period. However, the game will be disqualified from selection if changes to the build or replacements occur after the applications are closed.

The “Apply here” button will direct you to the application form.

Benefits to developers whose games are chosen for exhibition in the 2024 Burning Beaver Indie Game & Culture Festival


1) Accommodation: One room for two people per team will be provided.

2) Meals: Lunch will be provided during the festival exhibition.

3) Booth and other provisions: Exhibition equipment (PC or mobile), table, chairs, and others

4) Creators’ lounge: There will be a lounge area for the exclusive use of developers and a snack zone.

2024 Applications are open between August 23 (Fri) and September 23 (Mon). You can apply on the “Burning Beaver” homepage. 



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Copyright 2024©Smilegate. All Rights Reserved.

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